Monthly Archives: August 2016

Suikoden II

Where to begin? For the past 17 years I’ve heard people rave about Suikoden II as one of the best games they’ve ever played, claims that became increasingly difficult to believe as time went on. Particularly in light of the … Continue reading

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Yet another saga

My experience with comics and manga is pretty spotty: outside of childhood staples like Calvin and Hobbes and the more famous stuff like Sandman and Watchmen, I’m pretty unread. Enough so to find myself bewildered by the two occasions I’ve … Continue reading

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Literary developments

In those days carts were used as pillories are now; where each large town now has three thousand or more carts, in those times they had but one. Like our pillories, that cart was for all criminals alike, for all … Continue reading

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Quarantine procedure

I’ve been drawing a lot lately. Don’t mind posting the better stuff online, but I can see this blog potentially getting overrun with samples of my sketchbook. Chauser can make cameo appearances here, but I don’t want him to run … Continue reading

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Sketchy

There are still details to be ironed out, but I think I’ve got this bunny locked down. This is the look that made me think, “yeah, that’s Chauser.”

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Le comte

After 1245 pages, I’ve arrived at the end of Alexandre Dumas’ novel, The Count of Monte Cristo. Writing a blog post almost seems superfluous, given how iconic it is in the annals of popular fiction, but let’s have a shot … Continue reading

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Becoming a Suikoden superfan

I am already playing Suikoden II. Part of this is because the original Suikoden is a rather short RPG. But another part is because somewhere, in the middle of it, my opinion switched from, “this is a solid game, but … Continue reading

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Killer rabbits

Why, it’s (the upper half of) McDohl the Younger! I haven’t even beaten the game yet and it’s already invaded my sketchbook. Although that’s more due to the coincidence of it being what I picked up when I began drawing … Continue reading

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Chinese lit 101

Whatever else it may have wrought, our turn towards digital ownership has made retro gaming a much more viable pastime. Suikoden is an excellent example: the first two games in Konami’s sleeper franchise have long been hailed by RPG enthusiasts … Continue reading

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