Even though my attempt at analyzing Final Fantasy VIII didn’t go anywhere, my game continued all the way to the end….and into its immediate successor, IX.
It feels as if all the hangups regarding JRPGs which I’ve voiced elsewhere on this blog have all been silenced, and that I’m 12 years old again. But not in the same way – my childhood self was content to merely coast through these things; my adult self wants to break things open and understand the mechanics a bit more
by looking up things on the internet. There goes what little remains of my life.
Specifically: I complained earlier that the sort of character-development gameplay offered by the RPG genre is boring in its essentials, and requires extensive tweaking or streamlining to become fun. For whatever reason, I no longer feel that way.
Final Fantasy IX is a case in point. Compared to VIII’s Junction system shenanigans, IX is a simple, almost by-the-books affair. Combat unfolds at a glacial pace, and there is very little that is new. Indeed, IX represents a downright conservative 180 on VIII’s experimentalism. Yet I am finding my current game in it (my first serious crack at it in almost a decade) to be just as engaging as the previous entry. Something clicked back into place.
Part of this is because IX is a uniquely charming game. And I am becoming convinced that, nostalgia aside, the Playstation 1 era FFs are masterpieces in their own right (well, my opinion on VII is still in suspense). IX should merit a post here when I am further along in my game. One post, mind you. Not a whole series.
I guess this means I am a JRPG fanboy again. What have I done…